I have two gaming PCs. Guess I just use this one for nostalgia gaming or playing 10+ year old titles I missed. I emulate PS2 games on it as well, since I never owned it as a kid.
My personalized sheet. These are actually all the less playable conventionally modern era CRPGs with an overhead view that you can find. I've also categorized them by influence. - Buldur's Gate school - Fallout school - TRPG with a huge CRPG influence - Uncertain CRPGs
>>134256 I fell in love with a brand of chinkpads called Gamesir. It's really good and they're even licensed by Xbox to manufacture and sell Xbox controllers with hall effect sticks. I now own 4 of their controllers and there's another one on the way for my phone, lol. My personal favorite is the Kaleid T4.
>>134262 Thanks I take it there is no big difference between DirectInput and Xinput for the emulator? Does XBox-like gamepad work correctly in PS2 games?
>>134264 I don't think there is. I just use xinput for pretty much everything. And sure, any controller that supports windows can work with the emulator. The most confusing thing is the buttons, since they are different on PS and Xbox controllers, but it's fairly easy to memorize them.
>>134526 I played miside recently, it was short about 2 hours or so I saw that some people on steam who've spent hundreds of hours playing it
It was a little depressing and I felt sad after playing it, I don't think I'll play it again, don't know how people can put so much time in it, maybe they really like the mini games
>>134537 When the game first came out, I used to create threads and make memes to rofl the assholes who play this shit. But then I decided to play it myself. I went through it 3 times and even bought it. Surprisingly good product for a small Russian company of a couple people.
>>134836 Why does the post-Soviet world always copy something from Western nations? It's a shitty tradition really. Why do you need your own Splinter Cell? Make a unique, unlike anything else franchise from scratch. How many cool books have been written about Soviet spies. Not a single decent game except for Death to Spies 1, 2 and Alekhine's Gun (the de facto third installment of the series)
eng title: A.I.M. 2: Cland Wars An open-world role-playing game about an artificial intelligence civilization.
In 2004 became a hit in Russia. The first part is not bad either. Has a mediocre spin-off about racing. A full-fledged third part is in development at the moment.
eng title: Planet Alcatraz (1 and 2) I consider it one of the best CRPGs of the Fallout school ( >>134260 ).
But the translation into English was disgusting and lost a huge part of black humor and charisma, so the game did not go further than Russia and Post-Soviet. But perhaps someone has already made a normal English localization. According to the author of the script, the third part is also in development.
>>134251 (OP) Heroes 3. The russians made a HD fix which works great. Haven't played the HotA fan-expansion yet, but it's well worth a try if you remember Heroes 3 fondly.
>>134702 still don't understand what were you trying to say with this - this Intel App Slop in the laptop doesn't even recognise the second monitor, it only shows if it is locked to the laptop original monitor.
>>134893 Older games where only square resolutions are supported (e.g. 1024x768) are stretched on a rectangular screen, e.g. 1360x768, which distorts perspective. This can be corrected by disabling scaling (stretching), then the video card will display the square resolution on a rectangular monitor, with only black bars on the sides (and top, bottom, if it is 1920x1080, for example). If you want a distortion-free picture, this is a good method. I also want to point out that when stretching a “square” game on a “rectangular” monitor, the cursor has different sensitivity in the X and Y axis which can cause both problems in gameplay and in the operation of the game itself. That's why I recommend fixing it. As for the application, you can find another one, there are at least two versions of it, if you need it. In general, Intel Control Panel for Intel integrated video cards should come with drivers in the package.
>>135020 I will cite the most recent ones I have read (I sincerely hope they are available in English). I'm also not sure if I'm translating the authors' names correctly; book titles may be different in the Western market:
I recommend starting with “Aquarium”, an autobiographical book by Viktor Suvorov (pseudonym of a former Soviet GRU spy hiding in the UK). 100% available in English, because at the very beginning in my version of the book it says it's been translated into 30+ languages.
“KGB: A History of Foreign Policy Operations from Lenin to Gorbachev” (Oleg Gordievsky and Christopher Andrew). Gordievsky is a high-ranking KGB officer who fled to the West in 1985.
“Special Operations. The Lubyanka and the Kremlin 1930-1950” (Pavel Sudoplatov). The author is a legendary NKVD saboteur, an ethnic Ukrainian. He organized the assassination of Ukrainian nationalist leaders Eugene Konovalets, Roman Shukhevych and the assassination of Lev Trotsky.
“Seventeen Moments of Spring” (Julian Semyonov). The novel was also the basis for a TV series that became a hit in the USSR: https://www.imdb.com/title/tt0069628/.
>>135021 It's a tactical game, with science fiction elements, which doesn't focus on Russian spies, but rather on a small group of saboteurs of different factions. By the way, there is an interesting shadow miscalculation implemented there, which reminds of primitive raytracing (long before RTX), you can notice how the shadows gradually “recomputed\resolved” to a higher quality with a static camera, although over time it becomes annoying. Also, even Splinter Cell has a Russian spy you can play as in co-op. https://splintercell.fandom.com/wiki/Kestrel
>>135023 It's a very valuable thing, take care of it, some people in 10 years will be willing to kill for it. I recently bought myself an original PS2 from an honest Chinese comrade, but it took me 2 times to do it. The first time I bought an “original” console from an inexperienced seller on the online marketplace Avito, at first glance a perfect copy, but the unnatural pattern of plastic underneath gave away the fake, which was confirmed when I opened the case - basically Chinese handcrafted crap with an emulator stitched in, but interestingly it worked without FPS sags and was compatible with those games that didn't work well on PCSX2. The seller refunded the money. The second time I was very lucky, but I gave a huge amount of money for it, although the Chinese comrade as a bonus gave me a box of unique Chinese candies, for which I am very grateful to him. The Chinese add something as a bonus all the time, I was told it has to do with the geography of the buyer. But I don't know how true that is.
>>135037 Because they don't sell it anymore. Pure 1.9.32.0.8 (aka Legendary Edition aka Original). Includes all original DLCs. Steam-rip. Translate the installation procedure using a page translator. Inside is a [CRACK] for each language. Windows Defender may remove it without warning. The language of the game is selected in the installer. https://rutracker.org/forum/viewtopic.php?t=5198988
I also heard that in the US they fine for torrents, but I don't know if it's true or just another troll joke from reddit, so I warned you just in case.
>>135040 Great, you can also optimize the game with a dozen plugins, load low-resolution textures, or self-compress DDS textures to 512x512 with Ordinator to save video memory.
>>135037 >I wanted to play Skyrim so bad but my PC is a potato. I tried to find the original version everywhere unsuccessfully. Tf you mean bro? It's a game from 2011.
The game isn't a masterpiece, but it's one of the best Terminator game ever. Much better even than the last movie. There is DLC that allows you to play as Skynet and expand on the storyline of the main game.
Easter egg: If you go to the end and watch the credits, you can find out that the game is made in Zelenograd, Moscow region, which is hidden by the publisher for political reasons in pre-sale. (Developer: https://vk.com/catswhoplay )
>>135069 All right, buddy. I'll try to combine my selection with older games in the future.
By the way, interesting fact.: The elf Drizzt Do'Urden, one of the heroes of Menzoberranzan (1994), can be killed in Buldur's Gate and Buldur's Gate II and the player can get better weapons (his famous scimitars) and equally famous armor in the game if you play as an evil character. The Menzoberranzan game itself allows you to print out character dialog on a dot-matrix printer in real time, which was incredibly cool back in the day and provided a new level of immersion.
>>135093 I can imagine an American childhood, but I can't imagine an Australian one for obvious reasons - Australia like Russia is not a generator of global media goyslop.
My first game on my father's PC was Grand Prix Curcuit (1988), i played it in 1996 when I was 4 years old on my father's homemade computer, who soldered computers for sale. About a year later, when I learned to read better, I read my first review from my father's game magazine (I think it was “Igromania” or Game.exe - two of the first Russian magazines), where the author analyzed some first-person action game, but the player was controlling a car (I still can't find this game), and wrote that the game has a lot of bugs because Microsoft imposes its incomprehensible and unnecessary DirectX on developers. it's still funny to me. (t. 3D graphics programmer and 3D artist)
Russian Starfield from the 90s, which didn't become popular in the West because of “outdated graphics”. The Western publishers was embarrassed by 2D enemies, because the game was released a few months after Quake 1.
Parkan II (2005)
Anonymous 30/04/25 Срд 12:44:53№135122105
Ukrainian Starfield from the 00s from the developers of Xenus and Xenus II. Too much ambition = shitty realization, but it has its own charm. I still play it sometimes.
Russians I think they keep a mod for Freelancer (2003) that even had Russian dubbing/subbing. But I'm vanilla chad, never installed. Only Vanilla HD mod I'm even there on trannycord.
>>135132 I played it when it came out and it was one of the best games I've ever played. I recently replayed it and the game is still just as good. Halo didn't become iconic in Russia because of the lack of console culture, also because of the lack of Russian language. The PC version meanwhile got a shitty port where the lighting didn't work properly.
>>135124 I make posts with Russian games not because I'm a Russian patriot and so on, but because I think Ru-gamedev was little known and unfamiliar in the west due to a number of problems, in other words - if I start posting games that everyone has played, it will be very boring. So I'm surprised you know about this mod. Freelancer is a game I neglected because I started playing it after spending a huge amount of time in X-Tension (1999), where there was complete freedom of action, the ability to build stations and buy armadas of ships, a dynamic economy, the AI could even build stations itself, the player influenced the galaxy, the galaxy was dynamic. Freelancer seemed to me then very boring and static, despite the presence of a plot, and I quit playing. I'm thinking of catching up soon, though.
>>135125 Yes, this is a very familiar opening, I must have watched it back in the 90's in the evening after kindergarten. Even has a Russian adapted title on Kinopoisk (Russian imdb).
Good. It's an interesting feeling when neurons try to reconnect at some places from the past, a thing seems familiar to you, but you can't tell if it's really familiar or not.
>>135126 Great pic, really liked the video chart, if I have time to find videos and edit, I'll do similar ones.
>>135131 This game is morally and technically obsolete, but I can see that's not a problem for you. You can't change the controls there without special utilities, many of which are also outdated, so you'll have to get used to what you have.
>>135135 >X-Tension (2000) https://youtu.be/8lZRuoL2FDU With due respect to your suggestions and not bashing you personally or something, these graphics suck ass compared to Freelancer (2000) >So I'm surprised you know about this mod. I know the mods but never installed them. Only random addons and freelancer mod manager for minor things.
You asked me what my age when about Obvilion and /colony/ general thread but I'm forced to play these 1990 until 2010 games because 1) I own a 2020 laptop toaster with integrated GPU (512mb???) bought in Covid because I needed to attend online university classes 2) the previous laptop was also a toaster 3) I've got an 12 year difference older brother who literally installed these games during his university in PC toaster.
Even I've tried to stream these in ptchan or newly affiliated streaming website, these even lag (even fucking CS 1.6 lags in gameplay and videostream)
>>135138 >>135139 Discussions on Steam say that the main issues in the game are related to the music and music cutscenes, which either doesn't sound at all, doesn't match the events, or plays the same tune throughout the game. There is also a patch that fixes this problem. - ParkanPatch.exe - run in the folder with the game. - Replace SPVOICR.LIB in the game folder to remove the annoying “manual control is enabled”. https://steamcommunity.com/app/575690/discussions/0/3061868384737619205/
>>135147 >With due respect to your suggestions and not bashing you personally or something, these graphics suck ass compared to Freelancer (2000) I was about 7 years old when I played X-Tension(2000) in 2000, the graphics there really seemed like crap even for those times, but there were huge pluses for which this flaw was forgiven. But when I turned on Freelancer and realized that I wasn't going to be allowed to build my trading empire with complex production chains: from batteries to complex weapons, build an army of 100 ships and start cleaning Xenon's sectors and pirates while earning reputation, I gave up on that game despite all its graphical advantages, decent story, art deco and great music playing in the bars.
>Even I've tried to stream these in ptchan or newly affiliated streaming website, these even lag (even fucking CS 1.6 lags in gameplay and videostream) Well, a laudable initiative, I'd support it if you get the chance again.
Btw, check out this Linux distro, it literally turns your PC into a retro console emulator, it'll probably expand your gaming roster considerably if you have a gamepad. I've emulated Playstation 1 and on older junk from 2012. And even Playstation 2 (with some lags in some games) - both consoles at least have a huge base of good games. https://www.lakka.tv/
Ever since the war started I haven't been able to play anything, except with the Rubik's Cube. Life only seem good to those who live on welfare being paid in dollar or euro
Aww man, why are these videogames so expensive and civil unrest punished so hard in the third world...
>>135170 These are posts in support of your megapopular thread. I will form a more interesting post later, once I have time (and a cozy environment) in real life.
Plot: Chechen (judging by the speech) terrorists have seized a secret object, which was sealed back in the USSR, a group of special forces of the Armed Forces of the Russian Federation is sent to storm, but the secrets of the object turn out to be much more dangerous than the terrorists themselves.
The game has two versions: 1. As a Half-Life mod for the GoldSrc engine. https://www.moddb.com/mods/paranoia 2. Standalone Game with own engine (bumpmapping and additional effects support, shader light) but sometimes unstable: https://www.moddb.com/engines/xash3d-engine/downloads/paranoia-the-game-edition-v122-ruen The game runs on the Xash Engine, which was written directly for this game, but sometimes the game can crash. To solve this problem, you can use the Xash FWGS (->Github) fork by extracting all its contents into the game folder and overwriting the files of the previous version of the engine.
Other interesting facts: the entire entourage and level design was created by practically one man (future in-house level designer for Crytek and Ubisoft). The game engine was created by one man. Further development of this engine allowed Half-Life to be ported to a huge number of devices. Half-Life on Android, Linux, Free BSD, Playstation Vita, etc - is an unofficial ports, Valve has nothing to do with it, Xash FWGS allows you to run the vast majority of mods on classic Half-Life. Composers: J.D. and the famous (in Russia) rock band Slot https://downloads.khinsider.com/game-soundtracks/album/paranoia-soundtrack-2007 Has an official port on the Sega Dreamcast. (lol) Has a mediocre sequel (Paranoia 2: Savor), but most and key members of the team have nothing to do with it.
>>135198 This is the result of the influence of testosterone. “Because I can” - the masculine things on which the development of human civilization hangs. I wrote a DDS file autoprocessor in python yesterday to compress textures based on their shader value, lowering the target game's graphics card requirements, essentially making 1GB of video memory the minimum system requirement for smooth operation, instead of 4GB. Why would I want to do that with an RTX 3060Ti 12GB? No one knows. But it was fun and I feel a sense of satisfaction.
Space Rangers (series)
Anonymous 04/05/25 Вск 20:02:06№135206139
It is a recognized masterpiece of the Russian game industry. Outside of Russia at the time of its release in 2002 and 2004, it didn't become one due to the mediocre English translation, which destroyed all the original humor, references, and atmosphere. However, an HD addon remake for the second part of the game with additional gameplay features was released in 2013, and patches for it are released to this day, so perhaps the translation situation there is much better.
Brief plot: there is a war of intelligent machines against humanity, the player's task is to stop them. But it's not going to be easy. Genre: RPG in the open world.
Key features relevant for the year 2025 (for Space Rangers HD: A War Apart): - Every New Game, the systems map is randomly generated, making the strategy of going through the game non-linear. - One of the best examples of open-world simulation in the gaming industry in general: the game plays itself outside of the player and does so quite honestly: 1. Dynamic wars: sectors with planets transfer between sides if a battle is won. 2. Trade routes are rearranged automatically, simulating supply and demand (as well as scarcity) in the local economy. 3. The Coalition periodically researches new technologies, so all upgrades in the world are not static, the player can even influence the speed of technology development with his money or elements collected from the Dominators. - You can become a pirate. And go to prison from which you can even escape. - A huge number of quality text quests. - Planets and asteroids have a trajectory. The movement of comets and asteroids can be used tactically in special situations. - And much more.
Space Rangers 3 (canceled) - everyone is waiting, but it will never be released. --- Linux: The developer of the game when asked if the game will be on Linux said no, but added that the game works fine with Wine.
>>135205 If you're in graphics programming what's your impression of Carmac? Is he a God or overrated? Here is a picture of him watching Romero play Super Mario Bros on NES >>135093
>>135212 It may seem that John Carmack was quite a controversial person, in fact he didn't invent anything new except St-shadows, for example, Binary Space Partitioning (BSP) mathematical models were invented by Henry Fuchs (and a couple of others whose names I don't remember) before him back in 1980, but he was the one who implemented them in Quake to greatly optimize the game in terms of 3D space computation and make it very complete and driveable on very crappy machines even at that time; Megatexture technology (a giant texture covering the world of the game, weighing hundreds of gigabytes, instead of many small ones, the point of which was to greatly optimize “draw calls” and unique artistic solutions, the first appearance of Quake: Enemy Territory) is a modernized Clip Mapping technology (authored by a couple of engineers from Silicon Graphics, the company that gave this world more breakthroughs than Carmack), Carmack just modernized it technically, also adding a couple of features like additional shader cards.His truly worthwhile invention is the stencil shadow volumes (Doom 3 shadows), which were a breakthrough technically, but crap in the context of Doom, which, while impressive, made the levels very dark.
According to Trent Reznor verbatim, Carmack was an asshole, this was the reason Reznor left id Software early in the development of Doom 3. (Trent Reznor is a member of Nine Inch Nails who worked as a sound engineer at id).
Nevertheless, Carmack is a practical optimization genius. He took complex concepts from computer science and turned them into workable solutions for games, often at the edge of hardware capabilities. His contributions are not so much “inventions” as revolutionary approaches to rendering, networking code, and openness of technology. It was thanks to his solutions that the game industry got a huge boost in development, and many aspiring developers got code from id Software's advanced engines for their projects.
Carmack also lacks empathy because of his brain structure. So if it wasn't for computer games, he'd probably be just as passionate and successful a homicidal maniac, lol.
I also heard that he threw a cat outside that was given to him by fans(?), but I can't verify that information.
>>135214 >Megatexture technology (a giant texture covering the world of the game, weighing hundreds of gigabytes, instead of many small ones, the point of which was to greatly optimize “draw calls” and unique artistic solutions, Huh TIL
>>135216 This is an example of a good idea and a shitty realization. And that only applies to PC. On PS3 and XBox360 it works fine. The reason for the shitty implementation on PC was just the sheer number of hardware variations and drivers, unlike consoles, where the hardware specification is static and well known. From an artistic standpoint, however, the game looks very good thanks to the tools directly for the artists themselves created in Id. Basically, a mega texture is a big canvas, and artists using these unnamed tools (id tech 5 is a big secret) paint textures directly on this big canvas. Objects become more organic and blend well together because the artist has drawn transitions between them. A good example would be the tire tracks at intersections in Rage on a large area. With standard texturing methods this is difficult to achieve to this day without breaking optimization.
Also: megatexture technology is also long outdated and is not used, instead of it is used more advanced - Texture Streaming aka a headache for owners of older video cards, but that's another story.
>>135221 I guess I just don't see the reason for it, normal textures always looked fine to me. >>135234 >You won't see anything like it nowadays. Feels like vidya graphics have stagnated these days.
>Feels like vidya graphics have stagnated these days. Right now everything’s in stagnation: the curve of technological progress and originality hasn’t hit a tech ceiling, but a ceiling of shit-eating—people buy the shit they’re fed of their own accord, and publishers are happy, for they’ve found and fine-tuned a gold-vein pattern with consistently moderate investments.
>>135281 Maybe. If I find the time, because they still need to be pre-collected, picking screenshots and so on. A big list takes time, a small one isn't particularly interesting
>>135291 If you don't do it nobody will, the games will remain unknown and obscure forever. You have the opportunity to change that, to make a difference, to leave your mark on the world. History has annointed you with this task.
>>135320 I'd love to, but I don't have the energy to do it after work. You can do it yourself if you want using this collection. The games here range from moderately good, to masterpieces. You can see the transliterated name of the game in the html address of the page (the Japanese don't translate the names of a lot of their games at all, so imagine it's the same thing, kek). https://stopgame.ru/games/compilation/403 It also lists games in development, such as Heroes of Might and Magic Olden Era, remasters like Halo: Combat Evolved Anniversry (Saber Interactive St. Petersburg) and indies like Iron Meat, which is made by an anonymous person from the 2ch/gd/ section.
I wrote a Python parser yesterday that tells me that this collection has about 5300+ screenshots from 239 games (18 games don't have a gallery). Enjoy!
>>135320 I wrote a program that downloaded the whole collection ( https://stopgame.ru/games/compilation/403 ) About the titles: it was possible to extract the title from the HTML tag, but it's Russian, so I extracted the Latinized game names from the page address so they could at least be read by an English speaker. Googling for the English version shouldn't be too hard. Windows doesn't support characters like : and ' in filenames, so screenshot titles are written without them. You might find it useful for you if you want to learn something unknown.
I like some Deus Ex games, but specially the first one. This because the game has an ambience (maybe a bit melancholic some times) and old graphics that have a place in my heart, so I find it really unique. Does /int know any other games that have a similar ambience?
>>135327 >You can do it yourself if you want Fuck no lol. Guess my motivational speech failed, probably needed some Hans Zimmer music playing for greater impact.
>>135346 >>135347 How do the sticks work? Are there any dead spots? I tried a lot of gamepads in the price category from 300 rubles to 2000+ thousand rubles (Estonian “Defender”, Chinese “8bit” and Russian “Oklik” and others), but after playing at a friend's place I came to the conclusion that there is nothing better than the original Xbox gamepad, because it has perfect sticks. This is easily verified by playing a shooter on the console. My gamepads had a lot of dead zones, as a result the aim in shooters “flew” over the target even with the slightest movement. I really thought I didn't know how to play. Until I tried the Xbox gamepad. But it has one drawback: the price. Approximately from 6k to 13k rubles, if without a promotion. You also need to buy a charging station(+2k) or original cable(1.3k) original receiver(+2k), as well as AA-battery(2k), because finger batteries quickly deteriorate. That's what I'm wondering, how good is GameSir in terms of sticks.
>>135352 >The second reply was just to add more images, but ok. I'm not sure if it works the same here as it does on other boards. Anyway, thanks for the suggested game. By the way, use Yandex Images to mine pictures, Google is much worse at this for some reason.
Is there a guy on the anglo-Internet who collects disk images with old games, multimedia related to them, and also sets up emulators for old devices for this purpose? https://ckaunui.github.io/www/index.html
>>135353 >for some reason. Pretty sure Google lost a lawsuit which stopped them from directly linking images. The rest of the issues are too much AI slop and licensed shit with watermarks. I use Yandex almost exclusively these days, but it has its own problems like over reliance on Russian sites and poor support for non-EN/RU languages.
Like you search for pictures of obscure games only known by their Japanese title Yandex will struggle.
Oh and I gotta say that Google Lens is a damn good product, it can identify games from screenshots with high accuracy, and its text recognition and translation features are also gr8. To the extent it fails with people or reverse image searching I suspect it's because it was deliberately nerfed.
>>135358 Yandex is just as good at detecting games, and it has a built-in neural network “Neuro” that is activated in search (I don't know if this is available in the west or not, Yandex is bringing its new technology to the western market with a big delay, first it is trying it out on us mere mortals), there is also Yandex Browser - it is a completely neuro tool, it can even translate YouTube videos in real time with Yandex Speech technology, and the translation is very good - about 90-100% from major languages to Russian. So far, most of the features are only available for Russians, I watch old videos about Gothic development in German through it, which nobody but a narrow circle of Germans has seen. Minuses of Yandex-browser - eats a lot of RAM and not for weak machines.
Yandex in Russia is a very large mega-corporation that covers a huge list of industries, from IT and neural networks, to cabs and street scooter rentals. >>133950 → >>133967 →
>>135348 Yes, you almost had it, I even made a couple tools that will be useful to me, however, manipulating people is a great science. By the way, you have 1.4Gb of screenshots organized in folders that you still haven't downloaded.
>>135368 I recommend ACDSee and XnView for viewing if you have them for your OS. My work here is done. I finally realized that game development is more interesting to me than the games themselves, so ciao, boys)
>>135399 If you create a Yandex account, you can disable censorship in its settings. But for some reason this setting goes off once a month and you have to set it again.
>>135400 I didn't know it had censorship. I heard about it some time ago but I thought it didn't happen because nothing seemed to change (at least for me).